It sounds like very softly-softly tactics will be required to prevent being mobbed by a bunch of them. These sightless enemies camp out on walls, presumably listening out for you with sharp hearing that makes up for their lack of eyes. Director Glen Schofield told me that this kind of approach is largely optional, but that there is at least one stealth-focused segment in which you’ll have to get through a location infested by ‘The Blind’. The demo showed a short sequence in which Jacob quietly inches around a location while crouched, sneaking up on enemies for a takedown attack. Using the Grip to hold a biophage in front of you as a makeshift meat shield, as seen in the ONL demo, certainly hints at a system with the potential for some very fun (if grim) improvised tactics.Īnother area in which The Callisto Protocol reconsiders the Dead Space playbook is through stealth segments. The combination of anti-gravity manipulation via the Grip power, long-range guns, melee smackdowns, and the environmental deathtraps that litter each level will hopefully add a creative edge to The Callisto Protocol’s combat. It looks heavy and satisfyingly brutal, but most importantly it acts as a core ability in a combat loop that’s admirably varied for a survival horror. Jacob has a stun baton, but to be honest it seems to behave more like a blunt cleaver, hacking away chunks of flesh and lengths of limbs with each strike. When you’re not given the luxury of the distance needed to fire a gun, you can fall back on melee attacks. I’m hoping that the upgrades include meaningful enhancements rather than basic stat increases I quite like the idea of tailoring the pistol to be the perfect anti-mutation device, for instance, honing in on its accuracy and power to allow for precision tentacle-severing shots. It seems as though, over time, weapons will evolve from simple slug slingers to tools that are both more advanced and more specialised. Rather than the linear-ish, left-to-right upgrade paths of Dead Space’s Benches, new enhancement options at the 3D printer are arranged much like a skill tree, with individual branches. It’s a small thing, but I genuinely got a lot of joy out of seeing Jacob’s handgun and stun baton physically change within the printer’s chamber.īut long-term interest in The Callisto Protocol’s weapons will hopefully come via the web of upgrade options. The detailed and tactile nature of the animation reminded me of a sci-fi take on The Last of Us: Part 2’s weapon benches. The demonstration showed protagonist Jacob slotting his pistol into a 3D printer which then added new physical components to the gun. Talking of blasting, it appears that you’ll have a lot of control over exactly how you shoot the biophage to pieces thanks to an unexpectedly deep weapon upgrade system.
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